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Replica is an embodied interaction artwork that explores re-purposing analog practices and ideas to and integrating them with modern technology, adopting an ideology of going back to the basics and using a simple, no-fuss approach to create an innovative artwork.

The installation aims to create conversation between users, delivering an embodied interaction space that simply creates an enjoyable visual and immersive experience for users through play. I

nspiration is taken from the mechanical function of flip disc displays on old buses and the punch card data reading technology made popular by IBM, creating an artwork that bridges the gap between modern and analog.